- Re: Zombie City Defense 2 Post by Spavid04 » Thu Jul 06, 2017 7:12 pm As of, at least, the last update (1.1.2) this table unfortunately doesn't work anymore.
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Postico 1 3 – a modern postgresql client centered. https://truexfil394.weebly.com/learn-to-play-casino-games.html. In a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the. https://oyhcq.over-blog.com/2021/01/animal-crossing-pocket-camp-apple-store.html. Get exclusive Zombie City Defense 2 trainers and cheats at Cheat Happens; Get exclusive Zombie City Defense 2 trainers and cheats at Cheat Happens. KNOW SOMETHING WE DON'T? You can submit new cheats for this game and help our users gain an edge. ★★★ PREMIUM GAME - No In-App Purchases in this game ★★★ Zombie City Defense 2 is a tactical tower defense game. In a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the world to find resources, help people and find answers. Prepare your army before infiltrating a new area - choose.
Made by ShinkansenUsage info:
Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX.
Scripts with 'To Update: XXX' will only update their effect after doing action XXX.
Addresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.
In general:
Zombie City Defense 2 1 00
A. Do action YYY.
B. Activate (put an X) the 'Initialization (Activate This First)' script.
C. Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.
D. Enable (put a 1) the desired effect. Example: 'Set Health to Max?' address.
E. Do action ZZZ.
1. UnitViewTracker.
'Health Set to Massive?' improved to properly detect friendlies, even after level 4.
Selecting a friendly unit also allows the following to be modfied. May not work outside the level.
- 'UnitViewTracker Stats -> _unitModel -> Faction -> Description -> TacticalPoints ->_property -> Value' Tactical Points.
- 'UnitViewTracker Stats -> _unitModel -> Faction -> Description -> DeploymentPoints ->_property -> Value' Deployment Points.
V1001
1. StatGroup.
'Food Set to Massive?' sets Food to massive.
'Material Set to Massive?' sets Material to massive.
'Medicaments Set to Massive?' sets Medicaments to massive.
'People Set to Massive?' sets People to massive.
2. ConstructionViewTracker.
'Construction Set to Instant?' sets Construction to instant.
3. UnitViewTracker.
'Health Set to Massive?' improved to not affect enemies.
'UnitViewTracker All Base Address Scan (To Activate: Play Level, To Update: Play Level)' works on all friendly units.
V1000
1. Tested game version V1.0.0 32-bit. May work on other versions.
2. GameState.
Allows the following to be modfied.
- 'GameState Stats -> Player -> TacticalPoints ->_property -> Value' Tactical Points.
- 'GameState Stats -> Player -> DeploymentPoints ->_property -> Value' Deployment Points.
3. BuildingManager.
Bai Hat 2-1 0
'Production Set to Massive?' sets Building production to massive.4. UnitViewTracker.
'Health Set to Massive?' sets Health to massive. Also works on enemies, so don't select enemies with this enabled.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1